Some quick hitters for teams that are WINNING:
The wolf will stalk, hunt, and kill his prey: he doesn't think about protecting anything but the pack.
1) Shoot separate from practice:
You determine the number of makes and percentage from each spot. For example, we will shoot for 20 minutes off the cut and we will make 100 shots at 10 spots at 80%.
2) 10 minute film sessions:
5 minutes of good actions and 5 minutes of actions that need to improve: 2 players must lead the film sessions.
3) The OVERLOAD concept:
You have certain drills where you play 3 on 4, 4 on 5, or 5 on 6 where the defense is at a disadvantage; you can flip this and do the same with offense.
4) "Overtime" practice:
4 or 5 times during a given practice you blow the whistle and call out "overtime." You put 2 minutes on the clock and scrimmage as if it is overtime.
5) Weight Vests:
Pick three drills where all team members put on weight vests: we are not talking about the 30 pound vests either, more like the 5 to 10 pound vests.
6) Personal Record Day:
You pick 5 drills where the team challenges their best ever number. For example, you have a 2 minute full court lay up drill and your best is 38 makes....go after breaking that record.
7) Medicine Ball Passing:
2 or 3 times a practice use a medicine ball in a no dribble drill. For instance, use a point, wing, wing set and quickly reverse the ball. This will strengthen the players over time, not to mention overloading them.
8) The Consecutive Mindset:
A very simple demand where the team or individual must get 3 stops in a row. One way of doing this is to play the 3, 4, or 5 stop game before practice finishes. If the team can't get the stops in designated time you do X amount of running. Additionally, you can do this on the offensive end of floor too. I think we think in "scores" as the only way to succeed. I don't! Why don't we set an offensive goal of moving the ball until we get the ball into the paint and that is the objective....or use a "hammer action"(i.e. a weakside back pick by a big on a shooter who drifts to corner while we set a step up pick on the ballside so the ballhandler can drive baseline and pass to corner man).
9) Running Time Practices:
Put 90 minutes on clock and that is the time of practice, UNLESS there is no communication in each time block of practice. The players must echo teach (e.g. initiate each drill or sequence of practice) and if not the clock stops.
10) Pin Point Passing:
Use a toss back in a shooting drill. The individual must throw the ball off toss back, catch the ball with a jump stop, pivot, and make X amount of shots in a given time. This is very difficult and develops several fundamentals at once while stressing the competition factor.
11) The basketball journal:
Each player keeps a live basketball journal for the entire season. Thus, in film sessions the player can write down certain points. Yes, this can be done with whiteboard and film sessions. Pat Summit had Sunday night team meetings where a player or players where asked to write down "important events" and share with the team.
12) The huddle:
As the head coach, you should institute short 30 to 60 second stops where the teams huddle up and relay information....in the military they call this brief and debrief....anyway, you can designate "the voice" in the huddle and this allows you to teach an otherwise shy individual how to use his/her voice. Quite frankly, they are not very good at this when they start out....give it time. We could have 20 to 30 of these brief huddles in a given practice...teaching communication and leadership is an everyday proposition.